﻿capital = 275#首都
if = {
	limit = {
		has_dlc = "No Step Back"
	}
	add_tech_bonus = {
		bonus = 1
		uses = 1
		technology = MVLV_research_tsf_1_light_mod_framework
	}
	set_technology = {
		MVLV_research_basic_tsf_framework = 1
		MVLV_research_tsf_1_light_framework = 1
		MVLV_research_tsf_1_heavy_framework = 1
		MVLV_research_A6 = 1
		MVLV_research_A10 = 1
		MVLV_research_tsf_2_light_framework = 1
		MVLV_research_tsf_2_heavy_framework = 1
		MVLV_research_engine_1 = 1
		MVLV_research_engine_maneuver_1 = 1
		MVLV_research_engine_cruise_1 = 1
		MVLV_research_OS_1 = 1
		MVLV_research_OS_close_1 = 1
		MVLV_research_OS_support_1 = 1
		MVLV_research_head_normal_1 = 1
		MVLV_research_head_heavy_1 = 1
		MVLV_research_armor_light = 1
		MVLV_research_armor_heavy = 1
		MVLV_research_add_blade_armor = 1
		MVLV_research_assault_cannon_1 = 1
		MVLV_research_assault_cannon_2 = 1
		MVLV_research_reinforced_structure_1 = 1
		MVLV_research_combat_sword = 1
		MVLV_research_shield = 1
		MVLV_research_small_missile = 1
		MVLV_research_large_missile_1 = 1
		MVLV_research_add_sensor_1 = 1
		MVLV_research_deta_link_1 = 1
		MVLV_research_custom_shells = 1
		MVLV_research_maintenance_team_3 = 1
		MVLV_research_custom_module_1 = 1
		MVLV_research_supplies = 1
	}
	create_equipment_variant = {
		name = "F-4E（アフリカ）"
		type = MVLV_TSF_chassis_1_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_basic_head
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-4E"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Kfir（アフリカ）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_basic_assault_cannon
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
		}
		icon = "GFX_Kfir"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "Mirage2000（アフリカ）"
		type = MVLV_TSF_chassis_1_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_Mirage2000"
		obsolete = yes
	}
	create_equipment_variant = {
		name = "F-14（アフリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_shoulder_slot = MVLV_TSF_large_missile_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_back_thruster
			MVLV_TSF_waist_slot = MVLV_TSF_add_thruster_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_fcs_1
		}
		icon = "GFX_F-14"
	}
	create_equipment_variant = {
		name = "F-15（アフリカ）"
		type = MVLV_TSF_chassis_2_heavy
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_heavy
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_head_slot = MVLV_TSF_add_sensor_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_sp_slot_1 = MVLV_TSF_deta_link_1
		}
		icon = "GFX_F-15"
	}
	create_equipment_variant = {
		name = "F-16（アフリカ）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_nomal
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_cruise_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_shield
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_leftBackArm_slot = MVLV_TSF_add_assault_cannon_1
		}
		icon = "GFX_F-16"
	}
	create_equipment_variant = {
		name = "Lavi（アフリカ）"
		type = MVLV_TSF_chassis_2_light
		parent_version = 0
		allow_without_tech = yes		#For tooltip purposes, doesn't affect anything really
		modules = {
			MVLV_TSF_armor_slot = MVLV_TSF_armor_light
			MVLV_TSF_OS_slot = MVLV_TSF_OS_1_normal
			MVLV_TSF_engine_slot = MVLV_TSF_engine_maneuver_1
			MVLV_TSF_headUnit_slot = MVLV_TSF_head_normal_1
			MVLV_TSF_right_hand_slot = MVLV_TSF_assault_cannon_1
			MVLV_TSF_left_hand_slot = MVLV_TSF_add_assault_cannon_1
			MVLV_TSF_rigtBackArm_slot = MVLV_TSF_long_sword
			MVLV_TSF_arm_slot = MVLV_TSF_add_blade_armor
			MVLV_TSF_leg_slot = MVLV_TSF_add_blade_armor
		}
		icon = "GFX_Lavi"
	}
}

if = {
	limit = {
		NOT = {
			has_dlc = "No Step Back"
		}
	}
	set_technology = {
		UNI_basic_concept_research = 1
		UNI_Assault_gun_improvement_1 = 1
		UNI_Blade_improvement_1 = 1
		UNI_Schurzen_1 = 1
		UNI_Manipulator_improvement = 1

		AFR_F-4 = 1
		AFR_F-5 = 1
		AFR_F-16 = 1
		AFR_F-15 = 1
		AFR_F-14 = 1
		AFR_Kfir = 1
		AFR_Lavi = 1
		AFR_M2000 = 1
		AFR_MiG-21 = 1
		AFR_MiG-23 = 1
		AFR_MiG-27 = 1
		AFR_MiG-29 = 1
		generic_A-6 = 1
		generic_A-10 = 1
	}
}


1999.1.1 = {
	oob = "AFR_1999"
	load_oob = "MVLV_generic_templates"
	load_oob = "MVLV_TSF"
	load_oob = "MVLV_TSA"
	# set_naval_oob = "AFR_1999_navy"
	add_to_war = {
		targeted_alliance = UNI
		enemy = BET
	}	#戦争状態を設定
	set_technology = {
		#初期研究を定義
		infantry_weapons = 1
		infantry_weapons1 = 1
		Mvlv_tech_support_pack = 1
		gw_artillery = 1
		interwar_artillery = 1
		artillery1 = 1
		artillery2 = 1
		rocket_artillery = 1
		gwtank = 1
		basic_light_tank = 1
		improved_light_tank = 1
		basic_medium_tank = 1
		improved_medium_tank = 1
		advanced_medium_tank = 1
		AA_tankI = 1
		AA_tankII = 1
		early_destroyer = 1

		fleet_in_being = 1
		fighter = 1
		CAS1 = 1
		landing_craft = 1
		electronic_mechanical_engineering = 1
		radio = 1
		radio_detection = 1
		#industry
		basic_machine_tools = 1
		improved_machine_tools = 1
		advanced_machine_tools = 1
		improved_equipment_conversion = 1


		dispersed_industry = 1
		dispersed_industry2 = 1
		dispersed_industry3 = 1
		
		construction1 = 1
		construction2 = 1
		construction3 = 1
		construction4 = 1
		construction5 = 1
		fuel_silos = 1
		fuel_refining = 1
		
		interwar_antiair = 1
		experimental_rockets = 1
		###陸军ドクトリン###
		mobile_warfare = 1
		MVLV_shell_tech = 1
		
		improved_equipment_conversion = 1
		
		###军需・民需建築許可###
		MVLV_EnableBuilding_arms_factory = 1
		MVLV_EnableBuilding_industrial_complex = 1
		MVLV_EnableBuilding_ammunition_plant = 1
		MVLV_EnableBuilding_ammunition_silo = 1
		###戦術###
		human_combat_tactics = 1


	}

	add_ideas = {
		#初期国家精神を定義
		limited_exports
		limited_conscription
		partial_economic_mobilisation
		mvlv_nuclear_winter
		mvlv_prominence_problem
		mvlv_leased_land
		AFR_eu_support
		AFR_eua
		loose_alliance
		AFR_many_ethnic_issues
		AFR_tsf_eur_factory
		mvlv_license
		MVLV_UNF
	}
	if = {
		limit = {
			has_dlc = "Man the Guns"
		}
		set_technology = {
			muvluv_mtg_naval_pack = 1
			muvluv_mtg_mtg_transport_pack = 1
		}
	}
	if = {
		limit = {
			not = {
				has_dlc = "Man the Guns"
			}
		}
		set_technology = {
			early_submarine = 1
			basic_submarine = 1
			improved_submarine = 1
			advanced_submarine = 1
			early_destroyer = 1
			basic_destroyer = 1
			improved_destroyer = 1
			advanced_destroyer = 1
			early_light_cruiser = 1
			basic_light_cruiser = 1
			improved_light_cruiser = 1
			advanced_light_cruiser = 1
			early_heavy_cruiser = 1
			basic_heavy_cruiser = 1
			improved_heavy_cruiser = 1
			advanced_heavy_cruiser = 1
			early_battleship = 1
			basic_battleship = 1
			improved_battleship = 1
			advanced_battleship = 1
			early_battlecruiser = 1
			basic_battlecruiser = 1
			heavy_battleship = 1
			heavy_battleship2 = 1
			early_carrier = 1
			basic_carrier = 1
			improved_carrier = 1
			advanced_carrier = 1
			transport = 1
			landing_craft = 1
			tank_landing_craft = 1
		}
	}
	set_convoys = 1025 #初期輸送船数を定義
	starting_train_buffer = 100
}
set_stability = 0.8 #初期安定度を定義
set_war_support = 0.6 #初期戦争協力度を定義
set_research_slots = 4 #初期研究枠を定義
army_experience = 300 #初期陸軍経験値を定義
add_political_power = 0 #初期政治力を定義
#MAP外海軍工廠
add_offsite_building = { type = dockyard level = 10 }
#MAP外弾薬庫
add_offsite_building = { type = ammunition_plant level = 5 }
#MAP外弾薬工場
add_offsite_building = { type = ammunition_silo level = 2 }

set_politics = {
	#初期政体を定義
	ruling_party = democratic
	last_election = "1933.5.17"
	election_frequency = 60
	elections_allowed = yes
}

set_popularities = {
	#初期支持率を定義
	democratic = 75
	fascism = 20
	communism = 5
}

###各政体における指導者を定義###
###各政体における指導者を定義###
create_country_leader = {

	name = AFR_AFR_Riji
	desc = ""
	picture = GFX_AFL_Riji_pic
	expire = "2040.1.1"
	ideology = conservatism
	traits = {
		#
	}
}
create_country_leader = {

	name = AFR_AFR_Riji
	desc = ""
	picture = GFX_AFL_Riji_pic
	expire = "2040.1.1"
	ideology = fascism_ideology
	traits = {
		#
	}
}
create_country_leader = {

	name = AFR_AFR_Riji
	desc = ""
	picture = GFX_AFL_Riji_pic
	expire = "2040.1.1"
	ideology = marxism
	traits = {
		#
	}
}
create_country_leader = {

	name = AFR_AFR_Riji
	desc = ""
	picture = GFX_AFL_Riji_pic
	expire = "2040.1.1"
	ideology = centrism
	traits = {
		#
	}
}

recruit_character = AFR_Ibrahim		#イブラヒム・ドーゥル
recruit_character = AFR_ArabQe		#アラブの戦姫
recruit_character = AFR_Aravi		#サアド・アラーヴィ
recruit_character = AFR_Horisis		#ホルシス
recruit_character = AFR_Rita		#リタ・カナレス
recruit_character = AFR_Varelio		#ヴァレリオ・ジアコーザ
recruit_character = AFR_Monika		#モニカ・ジアコーザ
recruit_character = AFR_Peres		#レヴィ・ペレス


###初期提督を定義###
create_navy_leader = {
	name = "Guy Hallifax"
	gfx = "GFX_SAF_guy_halifax"
	traits = {
	}
	skill = 3
}

